Four Roads Cross

“But isn’t it hubris to give a God advice?”

“You’re asking the wrong person,” she said, “when it comes to avoiding hubris. My teachers thought gods were a quaint affectation.”

Fifth book in the Craft Sequence, though fourth chronologically – plus, a direct sequel to the first book.

Featuring a returning goddess trying to build her flock, dragons as jumbo jets, otherworldly demons tied to legal contracts, gargoyle poetry, some slightly horrifying necromantic magic, a sunbathing skeleton drinking a cocktail, Tara godsdamn Abernathy, several characters who have accidentally become prophets and/or priestesses, and the horror of student loans.

Hidden Schools articles about Four Roads Cross

Summary of Four Roads Cross

The great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back—and the people of Alt Coulumb aren’t happy. Protests rock the city, and Kos Everburning’s creditors attempt a hostile takeover of the fire god’s church. Tara Abernathy, the god’s in-house Craftswoman, must defend the church against the world’s fiercest necromantic firm—and against her old classmate, a rising star in the Craftwork world.

As if that weren’t enough, Cat and Raz, supporting characters from Three Parts Dead, are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers’ market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats! play Walsh’s Place; and dragons give almost-helpful counsel.